Talk:Just Dance 2016/@comment-26869076-20151021142341/@comment-1465604-20151021161237

You should be glad Ubisoft is even releasing "Just Dance" on the 7th generation consoles. They're one of the few third party companies still releasing games on 7th generation consoles.

And nobody seems to have stopped to think that maybe it's a storage space issue. Think about it, the Wii version got all alternates and Mashups. Why? It's possible it's because the Wii is SD and not HD, like the Xbox 360 and PS3, whereas all 3 system use DVD discs, thus they have the same maximum storage capacity for their games.

DVD9 disc can fit 7.95 gigabytes of data on it. Now, the Xbox 360 and PS3 are both HD consoles and thus their game files would take up more storage space than any equivalent (SD) game files on the Wii. For one thing, "Just Dance" routines consist of the following: 2 layers of video (1 for the coach(es) and 1 for the background) + a HUD for the score bar, lyrics, pictograms, etc. The most space intensive part of this are the 2 layers of video. Pieces of DLC for "Just Dance" on the Xbox 360 are huge, averaging 125 mB (300 mB on the Xbox One). Presumably, in-game, the videos take up around 100 mB+ each.

This is not the case with the Wii version, where Just Dance 2015 took up approximately 3.5 gigabytes on-disc. They didn't even have to use a DVD9.

So, knowing all of these things, it makes sense if they were able to fit everything on the Wii version, yet not on the Xbox 360 or PS3 versions. The reason why the PS3 and 360 versions do not get all of the routines could very well be because they simply cannot fit onto a single DVD9 disc.