Gold Move

A Gold Move is a special dance move that gives a huge amount of points if done correctly. When the song reaches its Gold Move, the player will get a "YEAH" if they do it correctly, or an "X" if they miss. There is no "OK" or "GOOD" rating on a Gold Move, except in the series.

As described in the Wii U Electronic manual: "Some moves are more than just moves: they are Gold Moves. You will recognise them by the golden pictogram and special effects around the dancer. Doing these correctly will earn you a lot of points."

Main series
Gold Moves were first introduced in, replacing Shake Moves in , and has appeared in every game to date, even in spinoffs such as and the Japan-exclusive  games. Unlike Shake Moves, Gold Moves appear in every song. On average, Gold Moves offer 200-300 points.

In every game, Gold Moves change sound effects and the pictogram design (except in where the sound effects are not changed). The pictograms for the moves are displayed as completely golden in Solo routines; however, in Duets and Dance Crews, the pictograms have their respective color, but they have a golden outline. When the background is mainly golden, the Gold Moves in some songs are outlined in red, and keep their normal pictogram color (only for Duets, Trios, and Dance Crews), which is the case for Dark Horse, Danse (Pop Version), Macarena, Maria (Sweat), Could You Be Loved, Candy, Speedy Gonzales, and Hey Mama. In other songs, they can be outlined in pink (Don't Worry Be Happy) or even in black and golden (In the Summertime).

Gold Moves in Duets and Dance Crews are often obtained by all the players simultaneously but not always. They can also be obtained separately or in a "wave" (for example: Player 1 gets their Gold Move first and directly after Player 2 gets theirs). Starting from, if a Gold Move is performed correctly, the Wii-Mote and PlayStation Move will vibrate. The Wii-Mote and PlayStation Move will also make a sound if correctly received, barring. In Dance Crews, when Gold Moves are performed in a row, the sound pitch gets higher. In, Just Dance Controller and , the phone will make a sound if the player does a Gold Move correctly.

Kids series
In the games, the Gold Move pictograms have the same color as the normal pictograms but they have a rainbow or gold glow surrounding them.

Michael Jackson: The Experience and ABBA: You Can Dance
In and, the circles that contain the Gold Move pictograms are golden, and the  Gold Move effect sound is used. However, the score interface displays "GOLDMOVE" instead of "YEAH". In the former game, the Gold Move effect surrounds the coach's glove. In the latter game, it appears at the top of the screen.

Colors
Here are the Gold Move pictogram colors for these games.

Light pictograms
1A: Sunglow 1B: Tangerine

Dark pictograms
1A: Candlelight 1B: Brown

, 4, 2014, 2015, 2017, and 2018
1A: Yellow 1B: Christine

1A: Broom 1B: West Side

Trivia

 * So far, the songs tied with the greatest number of Gold Moves in the franchise are Proud Mary and Ninja Re Bang Bang, with 9 each. The song with the most Gold Moves is Boogie Wonderland, with 10 Gold Moves, but this is only for the Xbox 360 version of Just Dance 3, as the Wii and PS3 versions, along with the remake, have only 4 Gold Moves.
 * Some songs from reappeared in later games with Gold Moves added to the routine, replacing Shake Moves.
 * In Miss Understoods Mashup and Prince Alis Mashup, there is a hidden Gold Move in the Extreme Version of Wild Wild West's part. It appears without effects or pictograms.
 * When Barbra Streisand appears with the first Gold Move in Mashups, its Gold Move pictogram is absent, but the move is still treated and counted as a Gold Move.
 * For songs that are shorter and/or have a small amount of counted moves, the Gold Moves will be worth many more points than usual. For example, Tetris's Gold Move is worth about 770 points.
 * In, 3 and Wii, the golden shade of the solo Gold Move pictograms depends on the color of the normal ones: for example, Toxic has lilac pictograms and its Gold Move one is in a lighter shade of yellow; on the opposite, Let’s Go To The Mall has dark purple pictograms and its Gold Moves ones are in a very dark shade.
 * In, there are no special effects during a Gold Move. Instead, its pictograms are surrounded by a rainbow aura.
 * This is the same for and.
 * In all games intended for younger audiences, it is still possible to score an "OK" or "GOOD" on a Gold Move.
 * In, the effect is similar to the updated effect and the "YEAH" is larger than in . However, this new effect appears only on 8th generation consoles.
 * On 7th-Generation consoles, the Gold Move effect from is still retained since all assets from that said game are used.
 * In older games, Gold Moves were usually unique poses or moves. Starting around , Gold Moves often tend to occur at the start of the song's chorus or drop, which often results in the same move being performed several times throughout the rest of the song as a regular move. Other songs sometimes place Gold Moves at the end of the chorus or as the routine's final move.
 * In, each routine has two, three or four Gold Moves.
 * The only routine in to have one gold move is the Rabbid Peach version of Naughty Girl.
 * The routines from the main series where a Gold Move appears the earliest are S.O.S, Chicken Payback, Bad Romances Mashup and Circuss Mashup. In all of them, Gold Move 1 corresponds to the second pictogram.
 * If spin-offs are taken into account, however, the record goes to Happy Birthday To You and Five Little Monkeys, where Gold Move 1 is also the first counted move of the routine.
 * In both Beta and final versions of Itsy Bitsy Teenie Weenie Yellow Polka Dot Bikini, the Gold Move pictograms are all golden, in spite of the routine being a Duet and not a Solo.
 * This is the same for the Hold My Hand version of Giddy on Up (Giddy on Out).
 * In the E3 previews for, the gold move effect from is used.

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