Talk:Just Dance 2017/@comment-26441583-20161117063457/@comment-1465604-20161117151621

There's literally no way for Ubisoft to include any of those things on an Xbox 360 disc because the Xbox 360 uses DVD9s, which tops out at 8.5 gB. Each Xbox 360 routine takes up about 60-120 mB of disc space because they consist of, among other things, a high quality audio track and at least 1 video track. Depending on how many video tracks they consist of, the file size fluctuates, but they tend to be over 100 mB each. For 40 routines, that's 2400-4800 disc space just for the routines. Then we have the actual infrastructure of the game. Like the menus, the game modes, the code to tell the game what to do when you click on this and that button.

Just Dance 2016 for the Xbox 360 took up 8.16 gB of disc space. There simply wasn't much disc space left over for anything else.

The Wii uses DVD9s as well, but it's in SD and not HD, so the videos will take up less disc space, as will a lot of other things, such as pictures and other pre-rendered graphics. It's why the Wii U version gets almost everything.

The big conundrum is why the PS3 does not get everything since the PS3 uses Blu-Ray discs, the same as the PS4 and Xbox One, so there's enough disc space to fit anything that'll fit on 8th generation console discs on there. I can only imagine that Ubisoft has some kind of deal with Nintendo. That or the Wii version just sells so much better than the PS3 version that Ubisoft decided to go the extra mile for the Wii version to keep Wii owners happy since, as I've said before, programming games for the different consoles is not a simple task of copy + paste, each console's programming language is so different it can be almost like starting out from scratch if you go from one console to another.