Talk:Just Dance 2017/@comment-5856377-20161127141430/@comment-1465604-20161129112530

PPM likely actually requires at least a moderate amount of work. For one thing, each move would have to re-timed to fit each song eligible for PPM because of differing BPMs, the way some extracts are either sped up or slowed down (even adding some freezes) when they make a Mash-Up. Fonr one thing, almost all of the moves for the PPM version of "Good Feeling" that didn't come from the actual "Good Feeling" coach were sped up to match the BPM of the song.

You also have to add the pictograms, the previews and whatever else that needs to be programmed in for each move at the correct BPM for each PPM song unless they made a script that speeds up and slows down each move appropriately and you just need to type in what speed you want the moves to be played at. I wouldn't know.

But the most time consuming part would probably be bug testing. Like with everything else in the game, you have to bug test it. By playing the same songs over and over again in many permutations to see if any of them will trigger any bugs. Like, "If we play the PPM version of 'Good Feeling' and go from 'Love You Like a Love Song' into 'Never Gonna Give You Up', will this trigger a glitch. We better do this 5-10 times to make sure!". Since each transition offers up 4 options, you need to do a loooot of bug testing for each song, as opposed to regular routines where you just dance them through to the end.

It's not just "Slap a few moves together and call it a day". A lot of work is needed.