The menu had a different score (in blue), but it changed for unknown reasons.
The Mojo icon in the menu looked different in the early versions of the game.
The original menu scrolled faster than the final one.
The pictogram slider was originally going to have a triangle at the end that would flash to the beat. However, in the final version of the game, this was changed to a rectangular spotlight. The spotlight fully covers a pictogram when it zooms in and fades away.
Besides, Disturbia, in this picture, was on the right of Never Gonna Give You Up vs Moves Like Jagger.
The score text ("PERFECT", "GOOD", etc.) was larger than the version in the official game and the animation lasted longer.
The crown looked different than the final release.
The stars had a different design, as they were a bit yellower than the final design.
Another design depicts them in a whiter color and with overlap.
On the Xbox 360 version, the players’ silhouettes on the left of the feedback icons glowed and lacked the rectangular frame seen in the final version.
In Just Sweat, the clock that counts down the minutes and seconds was up and not down.
In the Beta version, players could change their avatars while the routine was loading.
The following graphical differences can be seen between the early version of Puppet Master Mode and the final one.
Coaches were not reflected in the background.
The element that warned players about the next move consisted of a fuchsia rectangle with a curve on the left side, where "Next move" appeared while zooming in before displaying the caption. "Next Move" and the caption appeared alternatively (first the former, then the latter, then the former again and so on).
Coaches appeared with a simpler animation, which simply consisted of some sparkles and bubbles, after being selected on the gamepad.
When no captions were selected more than once, the animation used for selected coaches was applied to the original one.
"Strike The Pose" coaches appeared in front of a black rectangle with a white outline, round corners, a pulsing star, and a golden glow, while "STRIKE THE POSE" was shown on the bottom left on a yellow star with ten points. No additional sound effects played to cover the music up, and the screen did not darken.
When a pose from "Strike The Pose" was performed correctly, the triggered animation was in shades of yellow and red "BEST POSE (player’s name)" instead of "GREAT POSE (player’s name)".
In the Beta version, the voice saying "Dance!" after starting the game was different.
The coaches for Beware of the Boys (Mundian To Bach Ke) originally had a light blue outline instead of a green one, and their gloves had slightly lighter colors. Additionally, the graffiti in the background was more zoomed in and had some differences in the design.
A Beta pictogram can be found in the Just Dance Now files.
The coach for Moves Like Jagger was supposed to wear only one outfit for the whole routine: this is proven by the Just Dance Now files, where there are red pictograms even for moves performed by the other version of the coaches.
In a showreel, the title appears in several colors whenever Moves like Jagger is sung.
In the game trailer, the 3rd coach has a purple outline.
On the NTSC cover, C4 is seen with a different color palette.
C3 appears with an altered color scheme in Puppet Master Modes as a "Strike The Pose!" picture.
In another showreel, You can see C1 doing a beta choreography.
Beta background detail (part of the title appears)
Beta outline color for C3 and proof of one coach being used in the whole time
In Puppet Master Mode, P2 makes an appearance as a "Strike The Pose!" picture, but her color scheme is a bit different: her hair and shoes are brown instead of purple, and her glove is magenta instead of yellow-orange.
So Good by B.o.B. was meant to be released as a DLC in April 2013; however, the game developers did not add the choreography for unknown reasons. All the files for the routine were uploaded in the Just Dance Now archives during 2014.
The menu assets were replaced in 2015.
According to the script used in the Mashup of Ghost In The Keys, the files contain a Beta pictogram.
In the preview gameplay, the pictograms were red and blue instead of fuchsia and brown.
In the menu assets, the coaches are seen with a red outline.
As seen in a promotional screenshot, the background was somewhat simpler than the final version: the scenery was zoomed in, the light chunks were bigger and emanated light rays, the spotlights and the flame effect were faded and the blue smoke was absent.
Europe - The Final Countdown Just Dance 4 Gameplay
In the US preview gameplay, the pictograms are blue with yellow arrows (instead of yellow with light blue arrows).
Files for both the Chester Cheetah version of the routine and the regular one can be found in the Wii U data, proving that the promotion was originally planned to be available on Wii, Xbox 360 and Wii U.
Cobra Starship - You Make Me Feel Just Dance 4 Gameplay
Unused Wii U files for the Chester Cheetah version
In early versions, avatars simply consisted of a rectangular picture showing the coach's face.
If you look in the "Wheel of Gifts" section of the manual, you can see an unknown avatar behind the menu icon of the Extreme version of Wild Wild West. Looking at the form of it, it seems to resemble an astronaut. When the game was released, the only astronaut dancer at the time was in Pump Up The Volume, so, likely, Pump Up The Volume was originally going to have an avatar available for Just Dance 4.
It seems to have no face and a small, full-body, which is possibly why it was removed, as avatars in the final game only feature dancer's heads.